Archive for December, 2013

Scourge, Part V: And Miles To Go Before I Release

Monday, December 9th, 2013

Hello, I’ve returned. No, I didn’t forget to blog– I’ve just been busy. How busy, you ask? Well, Scourge now runs on Flash, HTML5 and on native targets, and on top of that it looks super great, so, pretty damn busy.

Scourge on Flash
Scourge on HTML5

It doesn’t look like much until you type in the “makeGame” command. If you follow it with a number, or with the word “circular“, you can see the game “running” with some slightly different parameters. I suggest this one:

makeGame 4 circular

Anyway. How exactly has Scourge changed in the past eight months? (more…)